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August 08, 2005
Umbra Day 1: Starting Always Sucks
I woke up today with the poundingest of pounding headaches, and it's only gotten worse as the day's worn on. Right now (7:30pm) it's a doozy. All the same, I started UMBRA today. The main question to sort out first was whether to go for the in media res opening, which gets you into the story really quickly, though at the possible cost of the reader understanding what's going on, or to go the classic route of "begin before the beginning", in which you introduce your protagonist going about his business for a bit before you drop the plot on him. After much gnashing of teeth, only some of which was related to the headache, I've decided to go with the "before the beginning" approach, since the in media res approach wasn't getting me anywhere. In the course of all this, even thought of a pretty decent idea for an opening line. So, not a lot to report for the first day's production. I'm still calling it a win.
* * *
If you want to waste an awful lot of your precious time, you could do worse than going to visit the very strange world of GROW, a sort of role-playing-game-cum-puzzle. I've just wasted about half an hour on it, and made it to level 3. Which shows a definite learning curve, but perseverance is clearly called for. It's not immediately obvious what you have to do, but you'll get the idea.
Posted by adrian at August 8, 2005 07:36 PM
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